Official release
Date – September 16, 2014
Download – Build 3.00.08
My PC with CGI Version of Vray adv 3.00.08 with 2 laptops. Vray Adv 3.00.08 3dsMax 2015 x64 165 MB V-Ray – a powerful visualization tool that supports the Depth of Field (DOF), Motion Blur (effect of “smearing” in the motion), Displacement (displacement map.
Modified Features
V-Ray Scene Converter
- Added option to convert the standard cameras to VRayPhysicalCamera
V-Ray Quick Settings
VRayDistanceTex
- Replaced the texmap preview in the material editor slot with a generic but faster rendering one
VRayFastSSS2
VRayHairMtl
- Added light_multiplier parameter
VRayMeshGeom
VRayOSLMtl/VRayOSLTex
- Added support for tweak parameters tooltips display in material editor
- Made .osl the default file extension
VRayProxy
- Added support for UV channels with negative indices
Bug Fixes
V-Ray
- Added 'facesPerVoxel' and 'oneVoxelPerMesh' parameters to the .vrmesh exporter
- Fixed a crash when reading mip-map levels for non-square textures
- Fixed a crash when rendering geometry with incorrect faces
- Fixed a crash when rendering objects with Linked XForm and motion blur
- Fixed a crash when rendering with empty layer as render selection mask
- Fixed a crash when switching RT and Production after changing VRayColor parameters while RT was running
- Fixed a crash with XMesh having very large surface normals
- Fixed a random crash in scenes saved with region rendering enabled
- Fixed artifacts when rendering with mapped IOR
- Fixed crash with VRayPtex due to incorrect mesh data
- Fixed memory allocation for non-tiled bitmaps
- Fixed rare crash with progressive image sampling initialization
- Fixed rare crash with progressive image sampling and noise threshold greater than 0.0
- Fixed Embree rendering on machines with lower versions of SSE support
- Fixed export of multiple splines to .vrmesh through MaxScript
- Optimized geometry traversing on multi-core machines
- Fixed 'No GI on other mattes' option
- Fixed 'Max ray intensity' not working for the first glossy reflection
- Fixed rendering of 'Matte for reflect/refraction' objects
.vrscene exporter
- Added point cloud export parameters
- Fixed animation settings persistence between export sessions
- Frame range is not written into .vrscene files when exporting animations
- The 'Strip paths' option didn't affect VRayProxy objects
- Some options didn't work as expected
- Fixed the On parameter support for 3ds Max lights
V-Ray RT
- Animated 'focus distance' parameter was not exported
- Fixed a crash when ActiveShade is rendering simultaneously with material editor's swatches
- Fixed color mapping improperly applied twice when sub-pixel was enabled
- Make V-Ray RT Animation Preview' command to save images when rendering with VFB
- Fixed rendering sequence through animated camera, subsequent frames were wrong
V-Ray RT GPU
- Fixed a crash with animated meshes, during ActiveShade session
- Fixed a crash with animated proxies, during ActiveShade session
- Fixed an issue causing lights disappearance when moving dynamic geometry during ActiveShade rendering
- Fixed slow 'Compiling geometry' with Forest Pro
- 'Trace depth' parameter was ignored
V-Ray RT CPU
- VRayFastSSS2 with raytraced single scattering and Direct light renders differently from production renderer
V-Ray Quick Settings
- VFB history autosave was always enabled
- Fixed non-Quick Settings custom presets handling
VFB
- Ability to set the bloom 'shape' parameter for the lens effects to larger values that 40
- Add a #hide keyword to the vfbControl() command to close the VFB after a command is executed
VRayClipper
- Fixed include/exclude with grouped objects and hairs
VRaySSS2
- Fixed incorrect results with raytraced multiple scattering and raytraced single scattering
HairFarmMod
- Fixed a crash when rendering multiple hair instances
VRayLight
- Fixed artifacts occurring with irradiance map and 'affect reflections' in certain situations
VRayLightMeter
VRayOrnatrixMod/VRayHairFarmMod
- Fixed velocity render element
VRayOSLMtl/VRayOSLTex
- Fixed not-working 'Open in External Editor' command for 3ds Max 2012 and previous
VRayPhysicalCamera
VRayProxy
- Fixed artifacts when rendering with motion blur
- Prevent unneeded reading proxy particle widths for preview
VRayStereoScopic
- Render elements were outputting left channel only image files through 3ds Max rendered image window
VRayBPTracer
miscellaneous fixes
- Fixed artifacts in certain situations with irradiance map and area lights with 'Affect reflections' turned off